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The Dead Linger Wiki
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==Gameplay Changes== *Ladders are now climbable. To climb, walk to a ladder and look the direction you want to climb. Jumping will detach you from the ladder. Every ladder you encounter can now be climbed. Enjoy the view, Survivors. *Firearms now have recoil when fired. This system is not final, and as for any feature, feedback on our forums is welcome. *Most food items now give slightly less hunger fill than they did before. *Vegas Rifle now contains 5 rounds at a time, up from 1. It is intended to be a 5-round bolt action rifle, but until that functionality is in, it is a 5-round semi-automatic rifle, making it much more valuable than the Uinta Rifle. *The readability on both 7.62 ammo boxes has been improved. *The readability on the 12 gauge ammo boxes has been improved. *Some items that had “increase” instead of “decrease” and vice versa in the tooltips have now been corrected. For example, firefighter pants no longer say they “increase fire damage taken.” *When reloading rounds, the survivor will now prefer to take rounds from the stack with the lowest amount first. *Fixed a bug where zombies could hit the player from much further away than was physically possible. *Players can now merge stacks of items in the inventory. Piles of ammunition can now be merged, and will automatically merge when picked up as well. *The collision on store shelves has been improved. *The collision and texture of the iconic water tower has been vastly improved and updated. *Player walking speed reduced to 4.1, down from 4.5. Sprinting and other speeds remain unchanged. *When a player is killed, a message will now be displayed in the chat for all players. *There is now a “gun click” sound when a player tries to reload without ammo.
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