Sandswept releases various development previews from time to time, so you can watch a great game grow from infancy to zombiehood. They are listed below.
Pre-Alpha Build[ | ]
Date Unknown - Terrain Generation Test 1 + Terrain Generation Test 2
April 17 2012 - Untextured Houses and Water Tower
April 18 2012 - Basic Textured Houses
April 19 2012 - Standing ontop of the Water Tower
April 22 2012 - Giant Mailboxes Tiny Zombies
April 23 2012 - Shadows
April 23 2012 - On Water Tower 2
April 26 2012 - Normal Mail Boxes
April 28 2012 - Zombies Over Run
May 1 2012 - Blur Effect
May 1 2012 - Death Screen
May 1 2012 - Giant Car
May 3 2012 - Wrench Model
May 7 2012 - Led Down Zombies and Parked Cars
May 7 2012 - Wooden Cube
May 9 2012 - Textured Zombies and Attack Animations
May 10 2012 - Fire Hydrant Model
May 11 2012 - Human Model With Beard and Clothes
May 15 2012 - Moving Boxes and Wrench Weapon
May 17 2012 - Street Lamp Models
May 17 2012 - Street Sign Models
May 17 2012 - Stacked Cubes
May 23 2012 - Female Model and Running Animation
May 24 2012 - Infrastructure Models
June 4 2012 - Debugging Physics / Exploding Houses
June 4 2012 - Marmoset Render of New Survivor Normals
June 6 2012 - Current Test Environment With Hills
June 7 2012 - Havok Player Pushing Cube Physics Test
June 7 2012 - Physics Test With Hills and Boxes
June 7 2012 - Mailbox Model
June 9 2012 - Zombie Hand Menu Cursor
June 12 2012 - Zombie Approaching and Work Environment
June 14 2012 - Infinite World with Havok
June 15 2012 - Garbage Can Using Random Choice By Category Content Generators
June 16 2012 - Far Terrain 7km Square, 3.5 km Horizon
June 17 2012 - Distant Mountain Experiments
June 19 2012 - Tree Test
June 19 2012 - Guitar Weapon Model
June 19 2012 - Frying Pan Weapon Model
June 19 2012 - Hammer Weapon Model
June 19 2012 - Ambience Test With Fog, Sky and Trees
June 20 2012 - Wireframe Environment and Trees
June 20 2012 - Terrain LOD
June 22 2012 - Infinite Grass Ceiling and Terrain Debugging
June 23 2012 - Infinite Terrain Test With Near Mesh and Far Solid
June 23 2012 - Terrain, Houses, Trees and Far Mountain Test
June 25 2012 - Stacked Cubes and Textured Water Tower
June 25 2012 - Terrain With Gaps Covered
July 1 2012 - Near-Far Terrain Colour Blend Test
July 1 2012 - Better Match Between Road Corners and Terrain Altitude
July 2 2012 - Trees and Hills
July 2 2012 - Far Terrain Test
July 2 2012 - Far Terrain Fog
July 2 2012 - Texture Blending Test
July 2 2012 - Zombie Population Test
July 5 2012 - High Angle of Trees With Glitchy Grass Texture
July 6 2012 - Terrain and Roads Matched
July 6 2012 - Shadow Volume Edge Removed
July 6 2012 - Trash Can Floating Underneath Ground
July 6 2012 - Trash Cans Fixed
July 7 2012 - 30km Debug Test & Sunset
July 9 2012 - Plunger Weapon Model
July 9 2012 - Metal Pipe Weapon Model
July 10 2012 - Multiplayer Test With Sun
July 10 2012 - Tree Test with LOD
July 11 2012 - Trees, Hills and Roads
August 2 2012 - ASCII Building Generation Test
August 2 2012 - Improved ASCII Building Generation Test
August 3 2012 - Autogenerated House Without Roof
August 3 2012 - Autogenerated House In Wrong Position & Visible Player Body
August 3 2012 - Labelled House Rooms
August 4 2012 - Player Names Above Head
August 6 2012 - Floors With Correct Collisions & Player Fists
August 7 2012 - Autogenerated House with Floor
August 7 2012 - House Floorboard Close-up
August 7 2012 - "Officially Done Floors"
August 9 2012 - Roof (Untextured & Unfinished)
August 9 2012 - Finished Roof
August 10 2012 - 20 To 30 FPS With 4800 Trees
August 12 2012 - Forests!
August 22 2012 - Doors
August 22 2012 - House Physics Debug
August 27 2012 - Zagventure!
August 27 2012 - Horde
September 2 2012 - Shadows are back!
September 2 2012 - Good Morning Sun!
September 3 2012 - Brandon Chapman plays the latest build
September 4 2012 - Zerg in TDL? {JOKE}
September 6 2012 - Runner Gratis Cookie
September 7 2012 - Can you spot the zombie?
September 7 2012 - HDR Image 1
September 7 2012 - HDR Image 2
September 11 2012 - Wall Collision (Havok Collision Viewer)
September 11 2012 - The Hills are Alive With the Sound of Zombies
September 22 2012 - Zombie Humor
September 26 2012 - TDL at night
September 26 2012 - Getting into a house at night
October 6 2012 - Flashlight Inside House
October 6 2012 - Flashlight Outside
Alpha Build 001[ | ]
October 23 2012 - Multiplayer Test With Lots Of Zombies
October 23 2012 - Zombies Close Up
October 27 2012 - Houses With Porches
October 28 2012 - Dark Night Outside
October 29 2012 - Indoor Barricade
October 29 2012 - Outdoor Wrench and Trashcan
October 30 2012 - Outdoor Fort
October 30 2012 - Fort
October 30 2012 - Frying Pan and Dead Zombie
October 30 2012 - Blurred Screen, Zombie and Frying Pan
October 30 2012 - Same As Previous
October 30 2012 - Guitar Weapon and Screen Blur
October 30 2012 - Zombies In Street and Gun
October 30 2012 - Indoor Zombies
October 30 2012 - Hills and Trees
October 30 2012 - Inventory
November 2 2012 - Live Build Server Test
Alpha Build 002[ | ]
Very little to no screenshots were posted of 002. Please edit if any are found!
Alpha Build 003[ | ]
November 12 2012 - Generating Overloaded Content
November 12 2012 - Dense Forest
November 17 2012 - Something New
November 17 2012 - New Flashlight 1
November 17 2012 - New Flashlight 2
November 17 2012 - New Flashlight 3
November 17 2012 - Good Morning Zombies!
November 19 2012 - Tease
November 20 2012 - How I die in 003
November 30 2012 - Bathroom Privacy
December 3 2012 - Stable Physics
December 5 2012 - ADS
December 6 2012 - ADS Tweak
December 6 2012 - Water tower changes
December 6 2012 - New furniture
December 6 2012 - Better ADS 1
December 6 2012 - Better ADS 2
December 7 2012 - Mosin ADS
December 9 2012 - .22 Rifle Iron Sights
Alpha Build 004[ | ]
December 10 2012 - Breakable Windows
December 10 2012 - Multiplayer Weapons
December 10 2012 - .22 Scope
December 10 2012 - Lining up a shot
Alpha Build 005[ | ]
Alpha Build 006[ | ]
Alpha Build 007[ | ]
Alpha Build 008[ | ]
Alpha Build 009[ | ]
Alpha Build 010[ | ]
Alpha Build 011[ | ]
Alpha Build 012[ | ]
Alpha Build 013[ | ]
Alpha Build 014[ | ]
May 5 2014 - New roads
April 28 2014 - New terrain and grass
April 19 2014 - Model and texture improvements
April 16 2014 - Major improvements to view distance and zone size
April 13 2014 - More new sky
April 12 2014 - New dynamic skybox
April 9 2014 - New terrain texture
April 2 2014 - Treeeeeeees
Videos[ | ]
September 14 2011 The Dead Linger Announcement Teaser
April 10 2012 - Dev Vlog #1 - Thank you, Backers!
April 21 2012 - Dev Vlog #2 - Night & Day
April 23 2012 - Teaser/Trailer 2
May 18 2012 - Waving and Thumbs Up Animation Test
May 23 2012 - Female Survivor Sprint Test
May 25 2012 - Female Jog Test
June 8 2012 - Stand To Crouch & Prone, Untextured
June 26 2012 - Female Survivor Crawl
July 2 2012 - Female Stand Up
July 14 2012 - Dev Vlog #3 - To Scale
August 29 2012 - DOVRAC Mask With Full Hazmat Suit
August 31 2012 - Reloading Weapon (Pistol)
October 30 2012 - Dev Vlog #3.5 - It's A Dark Night
October 31 2012 - Dev Vlog #4 - Just the Beginning
November 20 2012 - Dev Vlog #5 - Feature Friendly (Build 003)
December 11 2012 - Dev Vlog #6 - Breach Point (Build 004)
December 18 2012 - Dev Vlog #7 - Feliz Navidead (Build 005)
January 15 2013 - Dev Vlog #8 - Happy New Fear! (Build 006)
February 16 2013 - Build 007 Teaser
February 17 2013 - The Prison (Build 007)
March 19 2013 - Build 008 Teaser
April 5 2013 - Dev Vlog #9 - No Place Is Safe (Build 008)
May 14 2013 - Dev Vlog #10 - Blood, Sweat and Tears (Build 009)
Key Development Notes[ | ]
Twitter - From @rkeene0517
April 4 2012 - Animations Working
April 4 2012 - Zombies Spawning Ahead Of Player
April 10 2012 - Roofs On Houses
April 20 2012 - Camera Bob
April 28 2012 - Stamina
May 10 2012 - Zombie Attack & Knockback Animations
May 23 2012 - "Going with Havok" For Physics"
October 3 2012 - Release Date Announced
Forums
April 22 2012 - Abridged Story of Engine Design