Ballistics

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This article is about confirmed but unreleased content. Please check the changelog to see when this content will be released.

Ballistics is the way projectiles (such as bullets and arrows) behave. Exactly to what extent ballistics will be simulated has not been revealed, but some possibilities are bullets being deflected off surfaces, piercing surfaces, arrows getting lodged, and projectiles piercing a target and hitting something behind it. Alpha build 001 features guns but not projectiles, and hence no ballistics at all: an enemy takes damage if they are in the center of the crosshairs when a gun is fired, regardless of range or obstacles in between.