We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.

Development previews

From The Dead Linger Wiki
Jump to: navigation, search

Sandswept releases various development previews from time to time, so you can watch a great game grow from infancy to zombiehood. They are listed below.

Pre-Alpha Build[edit | edit source]

Date Unknown - Terrain Generation Test 1 + Terrain Generation Test 2

April 17 2012 - Untextured Houses and Water Tower

April 18 2012 - Basic Textured Houses

April 19 2012 - Standing ontop of the Water Tower

April 22 2012 - Giant Mailboxes Tiny Zombies

April 23 2012 - Shadows

April 23 2012 - On Water Tower 2

April 26 2012 - Normal Mail Boxes

April 28 2012 - Zombies Over Run

May 1 2012 - Blur Effect

May 1 2012 - Death Screen

May 1 2012 - Giant Car

May 3 2012 - Wrench Model

May 7 2012 - Led Down Zombies and Parked Cars

May 7 2012 - Wooden Cube

May 9 2012 - Textured Zombies and Attack Animations

May 10 2012 - Fire Hydrant Model

May 11 2012 - Human Model With Beard and Clothes

May 15 2012 - Moving Boxes and Wrench Weapon

May 17 2012 - Street Lamp Models

May 17 2012 - Street Sign Models

May 17 2012 - Stacked Cubes

May 23 2012 - Female Model and Running Animation

May 24 2012 - Infrastructure Models

June 4 2012 - Debugging Physics / Exploding Houses

June 4 2012 - Marmoset Render of New Survivor Normals

June 6 2012 - Current Test Environment With Hills

June 7 2012 - Havok Player Pushing Cube Physics Test

June 7 2012 - Physics Test With Hills and Boxes

June 7 2012 - Mailbox Model

June 9 2012 - Zombie Hand Menu Cursor

June 12 2012 - Zombie Approaching and Work Environment

June 14 2012 - Infinite World with Havok

June 15 2012 - Garbage Can Using Random Choice By Category Content Generators

June 16 2012 - Far Terrain 7km Square, 3.5 km Horizon

June 17 2012 - Distant Mountain Experiments

June 19 2012 - Tree Test

June 19 2012 - Guitar Weapon Model

June 19 2012 - Frying Pan Weapon Model

June 19 2012 - Hammer Weapon Model

June 19 2012 - Ambience Test With Fog, Sky and Trees

June 20 2012 - Wireframe Environment and Trees

June 20 2012 - Terrain LOD

June 22 2012 - Infinite Grass Ceiling and Terrain Debugging

June 23 2012 - Infinite Terrain Test With Near Mesh and Far Solid

June 23 2012 - Terrain, Houses, Trees and Far Mountain Test

June 25 2012 - Stacked Cubes and Textured Water Tower

June 25 2012 - Terrain With Gaps Covered

July 1 2012 - Near-Far Terrain Colour Blend Test

July 1 2012 - Better Match Between Road Corners and Terrain Altitude

July 2 2012 - Trees and Hills

July 2 2012 - Far Terrain Test

July 2 2012 - Far Terrain Fog

July 2 2012 - Texture Blending Test

July 2 2012 - Zombie Population Test

July 5 2012 - High Angle of Trees With Glitchy Grass Texture

July 6 2012 - Terrain and Roads Matched

July 6 2012 - Shadow Volume Edge Removed

July 6 2012 - Trash Can Floating Underneath Ground

July 6 2012 - Trash Cans Fixed

July 7 2012 - 30km Debug Test & Sunset

July 9 2012 - Plunger Weapon Model

July 9 2012 - Metal Pipe Weapon Model

July 10 2012 - Multiplayer Test With Sun

July 10 2012 - Tree Test with LOD

July 11 2012 - Trees, Hills and Roads

August 2 2012 - ASCII Building Generation Test

August 2 2012 - Improved ASCII Building Generation Test

August 3 2012 - Autogenerated House Without Roof

August 3 2012 - Autogenerated House In Wrong Position & Visible Player Body

August 3 2012 - Labelled House Rooms

August 4 2012 - Player Names Above Head

August 6 2012 - Floors With Correct Collisions & Player Fists

August 7 2012 - Autogenerated House with Floor

August 7 2012 - House Floorboard Close-up

August 7 2012 - "Officially Done Floors"

August 9 2012 - Roof (Untextured & Unfinished)

August 9 2012 - Finished Roof

August 10 2012 - 20 To 30 FPS With 4800 Trees

August 12 2012 - Forests!

August 22 2012 - Doors

August 22 2012 - House Physics Debug

August 27 2012 - Zagventure!

August 27 2012 - Horde

September 2 2012 - Shadows are back!

September 2 2012 - Good Morning Sun!

September 3 2012 - Brandon Chapman plays the latest build

September 4 2012 - Zerg in TDL? {JOKE}

September 6 2012 - Runner Gratis Cookie

September 7 2012 - Can you spot the zombie?

September 7 2012 - HDR Image 1

September 7 2012 - HDR Image 2

September 11 2012 - Wall Collision (Havok Collision Viewer)

September 11 2012 - The Hills are Alive With the Sound of Zombies

September 22 2012 - Zombie Humor

September 26 2012 - TDL at night

September 26 2012 - Getting into a house at night

October 6 2012 - Flashlight Inside House

October 6 2012 - Flashlight Outside

Alpha Build 001[edit | edit source]

October 23 2012 - Multiplayer Test With Lots Of Zombies

October 23 2012 - Zombies Close Up

October 27 2012 - Houses With Porches

October 28 2012 - Dark Night Outside

October 29 2012 - Indoor Barricade

October 29 2012 - Outdoor Wrench and Trashcan

October 30 2012 - Outdoor Fort

October 30 2012 - Fort

October 30 2012 - Frying Pan and Dead Zombie

October 30 2012 - Blurred Screen, Zombie and Frying Pan

October 30 2012 - Same As Previous

October 30 2012 - Guitar Weapon and Screen Blur

October 30 2012 - Zombies In Street and Gun

October 30 2012 - Indoor Zombies

October 30 2012 - Hills and Trees

October 30 2012 - Inventory

November 2 2012 - Live Build Server Test

Alpha Build 002[edit | edit source]

Very little to no screenshots were posted of 002. Please edit if any are found!

Alpha Build 003[edit | edit source]

November 12 2012 - Generating Overloaded Content

November 12 2012 - Dense Forest

November 17 2012 - Something New

November 17 2012 - New Flashlight 1

November 17 2012 - New Flashlight 2

November 17 2012 - New Flashlight 3

November 17 2012 - Good Morning Zombies!

November 19 2012 - Tease

November 20 2012 - How I die in 003

November 30 2012 - Bathroom Privacy

December 3 2012 - Stable Physics

December 5 2012 - ADS

December 6 2012 - ADS Tweak

December 6 2012 - Water tower changes

December 6 2012 - New furniture

December 6 2012 - Better ADS 1

December 6 2012 - Better ADS 2

December 7 2012 - Mosin ADS

December 9 2012 - .22 Rifle Iron Sights

Alpha Build 004[edit | edit source]

December 10 2012 - Breakable Windows

December 10 2012 - Multiplayer Weapons

December 10 2012 - .22 Scope

December 10 2012 - Lining up a shot

Alpha Build 005[edit | edit source]

Alpha Build 006[edit | edit source]

Alpha Build 007[edit | edit source]

Alpha Build 008[edit | edit source]

Alpha Build 009[edit | edit source]

Alpha Build 010[edit | edit source]

Alpha Build 011[edit | edit source]

Alpha Build 012[edit | edit source]

Alpha Build 013[edit | edit source]

Alpha Build 014[edit | edit source]

May 5 2014 - New roads

April 28 2014 - New terrain and grass

April 19 2014 - Model and texture improvements

April 16 2014 - Major improvements to view distance and zone size

April 13 2014 - More new sky

April 12 2014 - New dynamic skybox

April 9 2014 - New terrain texture

April 2 2014 - Treeeeeeees

Videos[edit | edit source]

September 14 2011 The Dead Linger Announcement Teaser

April 10 2012 - Dev Vlog #1 - Thank you, Backers!

April 21 2012 - Dev Vlog #2 - Night & Day

April 23 2012 - Teaser/Trailer 2

May 18 2012 - Waving and Thumbs Up Animation Test

May 23 2012 - Female Survivor Sprint Test

May 25 2012 - Female Jog Test

June 8 2012 - Stand To Crouch & Prone, Untextured

June 26 2012 - Female Survivor Crawl

July 2 2012 - Female Stand Up

July 14 2012 - Dev Vlog #3 - To Scale

August 29 2012 - DOVRAC Mask With Full Hazmat Suit

August 31 2012 - Reloading Weapon (Pistol)

October 30 2012 - Dev Vlog #3.5 - It's A Dark Night

October 31 2012 - Dev Vlog #4 - Just the Beginning

November 20 2012 - Dev Vlog #5 - Feature Friendly (Build 003)

December 11 2012 - Dev Vlog #6 - Breach Point (Build 004)

December 18 2012 - Dev Vlog #7 - Feliz Navidead (Build 005)

January 15 2013 - Dev Vlog #8 - Happy New Fear! (Build 006)

February 16 2013 - Build 007 Teaser

February 17 2013 - The Prison (Build 007)

March 19 2013 - Build 008 Teaser

April 5 2013 - Dev Vlog #9 - No Place Is Safe (Build 008)

May 14 2013 - Dev Vlog #10 - Blood, Sweat and Tears (Build 009)

Key Development Notes[edit | edit source]

Twitter - From @rkeene0517

April 4 2012 - Animations Working

April 4 2012 - Zombies Spawning Ahead Of Player

April 10 2012 - Roofs On Houses

April 20 2012 - Camera Bob

April 28 2012 - Stamina

May 10 2012 - Zombie Attack & Knockback Animations

May 23 2012 - "Going with Havok" For Physics"

October 3 2012 - Release Date Announced


Forums

April 22 2012 - Abridged Story of Engine Design