This article is about player spawning. For zombie spawn mechanics, see zombies.
Spawning is the process by which a player or other character enters the game. Spawning mechanics work differently depending on whether a player is entering a world for the first time, or whether they are respawning after death. When players rejoin a world after having left it previously, they spawn in the same place they left.
Initial spawning[edit | edit source]
When entering a server initially, a player spawns in a semi-random location in the world. The spawn engine will attempt to place players close to settlements, but due to a known bug in alpha Build 001, players sometimes spawn in heavily mountainous or forested areas, far away from any towns.
Respawning[edit | edit source]
After death, players respawn a certain distance away from their corpse, depending on difficulty.