Urban zones are regions of the map created by the world generator. Urban zones are areas with many buildings and a lot more zombies and supplies than rural zones.
Suburbs are a common urban zone consisting of houses and roads.
Common type of structure found in suburban zones:
These structures will occasionally spawn in suburban zones:
Towns are more populated zones differentiated by suburbs with having more variety of structures such as stores and offices.
The types of buildings found on farmland include:
Zones now have randomly generated names based on the type of zone. This name displays on the top right compass.
You can now find two types of Under-Construction suburban homes in suburban neighborhoods. These are a good place to find wood and building supplies.
There is a new, large building — a LeLand’s Supermarket. (Congratulations to Kickstarter backer Jonathan Leland!)
Suburban neighborhoods now have more trees in them.
Large, looming 4-story office buildings now spawn in Town zones. These are filled with loot, as well as numerous undead, and provide a great vantage point over a town.
Suburban neighborhoods now have a higher amount of trees in the yards.
Swerts now only have a 1% chance of spawning in Suburban zones.
Swerts now have a 20% chance of appearing in Town zones.
Fixed a huge bug that was causing Town zones to never spawn.
City zones (which looked similar to Suburban zones) can no longer be found in the world, as we prepare them for a much bigger re-appearance in the future.
Town zones will almost always have at least 1 water tower.
Suburban zones now have a very rare chance of having a water tower.
City zones (which were currently identical to Town zones) have been removed until we have unique buildings (i.e. skyscrapers) prepared for them.
There are multiple new areas to find, including (but not limited to) towns.
Players should now always initially spawn in a suburban neighborhood or town.
World generation with limited content.