The Dead Linger Wiki
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'''Areas''' are regions of the map created by the world generator. An area defines what weather is common or even possible, what [[buildings]] will be generated, the zombie population density, and more. When a player starts up a new world in The Dead Linger, the world is randomly generated using seeds. The game is set in a non-specific place in the United States, and as such most areas are drawn from American geography, though all area types will be included. The game will have some natural features and buildings not typical of the US. You will be able to enter nearly every building, as it will be fully generated. Including nearly every room from a 100 story [height is not finalized] skyscraper to a 500+ shop mall.
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'''Zones''' are portions of the map created by the [[world generation|world generator]]. An area defines what [[World objects|objects]] and [[buildings]] will be generated, the [[zombie]] population density, and more. After the Build 16 update the zones will be groups by [[regions]], allowing the world generator to group similar zones together to create a realistic world.<ref name="roadmap">TDL Team. [http://thedeadlinger.com/roadmap/ Development Roadmap] 11 November, 2014.</ref> The game is set in a generic United States, and as such most areas are drawn from American geography and culture.
   
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==Mechanics==
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Zones vary in shape based on voronoi regions. Each zone is about 700 x 700 meters in size.<ref name="roadmap" /> Every zone has a randomly generated name. Currently the name is displayed above the compass on the top right of the screen.
   
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==List of zone types==
==Seeds==
 
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{| class="wikitable sortable"
A seed code is generated every time a map is randomly generated. This code represents the way the map should be generated; player A can share their seed with player B, and if player B can then use that seed to get an identical map. This is faster and more convenient than copying the actual map file. However, only buildings and environments are created with the seed. Items and props are be randomly generated independent of the seed, in order to prevent item farming.
 
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|-
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! Name !! Region
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|-
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| [[Rural zones#Farms|Farms]] || Wilderness
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|-
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| [[Rural zones#Grass plains|Grass plains]] || Wilderness
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|-
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| Oak forest || Wilderness
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|-
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| Pines forest || Wilderness
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|-
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| [[Prison]] || Residential
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|-
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| [[Rural zones#Rocklands|Rocklands]] || Wilderness
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|-
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| [[Urban zones#Suburbs|Suburbs]] || Residential
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|-
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| Tall pines forest || Wilderness
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|-
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| [[Urban zones#Towns|Towns]] || Residential
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|}
   
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==See Also==
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* [[Buildings]]
   
== Biomes ==
 
   
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==References==
Desert
 
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{{Reflist}}
Tundra
 
Deciduous Forest
 
Savanna
 
Taiga
 
Chaparral Rainforest
 
Grasslands
 
Alpine
 
Desert-scrub
 
Aquatic
 
 
These Biomes will be present in seeds and mingled where they interlock at their boundrys.
 
Mountains, hills, rivers, etc will be included to cause topagraphical differences.
 
 
 
==Confirmed areas==
 
===Suburbs===
 
Suburbs are areas around cities which are less densely populated and have more open space. Suburbs contain widely spaced housing with yards around them, school districts, and small parks.
 
 
===Cities===
 
Cities are major population centers. They contain many different and large buildings, and the road makes up most of the open space available. A city contains skyscrapers and other large buildings, as well as industrial districts and city parks.
 
 
===Rural areas===
 
Rural areas are not very densely populated. They make up a lot of the inhabited area on the outskirts of towns. A rural area features farmland, cornfields, wheat fields, barns, farmhouses, and small roads. There is a very large amount of open space.
 
 
===Forests===
 
Forests are areas with a lot of trees. Forests are often on a slope, and consist of dense woods sprinkled with clearings. While few human zombies can be found here, there is a larger amount of zombie animals. Types of forest include national parks, deciduous forests, and pine forests.
 
 
Source: http://www.sandswept.net/forums/viewtopic.php?p=2140#p2140
 
 
 
== Areas to be implemented in future ==
 
 
High Ways/Roads
 
Dam's
 
Jails/detention centres
 
Airports
 
Docks
 
Mines(open and underground?)
 
Oil rigs
 
Military bases
 
   
 
[[Category:Game features]]
 
[[Category:Game features]]
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[[Category:Areas]]

Latest revision as of 19:25, 4 December 2014

Zones are portions of the map created by the world generator. An area defines what objects and buildings will be generated, the zombie population density, and more. After the Build 16 update the zones will be groups by regions, allowing the world generator to group similar zones together to create a realistic world.[1] The game is set in a generic United States, and as such most areas are drawn from American geography and culture.

Mechanics[ | ]

Zones vary in shape based on voronoi regions. Each zone is about 700 x 700 meters in size.[1] Every zone has a randomly generated name. Currently the name is displayed above the compass on the top right of the screen.

List of zone types[ | ]

Name Region
Farms Wilderness
Grass plains Wilderness
Oak forest Wilderness
Pines forest Wilderness
Prison Residential
Rocklands Wilderness
Suburbs Residential
Tall pines forest Wilderness
Towns Residential

See Also[ | ]


References[ | ]

  1. 1.0 1.1 TDL Team. Development Roadmap 11 November, 2014.