The Dead Linger Wiki
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'''Areas''' are regions of the map created by the [[world generation|world generator]]. An area defines what weather is common or even possible, what [[buildings]] will be generated, the zombie population density, and more. When a player enters a new world, the world is randomly generated using seeds. The game is set in a non-specific place in the United States, and as such most areas are drawn from American geography and culture. However, [[Sandswept]] developers do not see this is a restriction, so there may eventually be distinctly non-American areas.
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'''Zones''' are portions of the map created by the [[world generation|world generator]]. An area defines what [[World objects|objects]] and [[buildings]] will be generated, the [[zombie]] population density, and more. After the Build 16 update the zones will be groups by [[regions]], allowing the world generator to group similar zones together to create a realistic world.<ref name="roadmap">TDL Team. [http://thedeadlinger.com/roadmap/ Development Roadmap] 11 November, 2014.</ref> The game is set in a generic United States, and as such most areas are drawn from American geography and culture.
   
==List of Areas==
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==Mechanics==
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Zones vary in shape based on voronoi regions. Each zone is about 700 x 700 meters in size.<ref name="roadmap" /> Every zone has a randomly generated name. Currently the name is displayed above the compass on the top right of the screen.
===[[Suburbs]]===
 
   
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==List of zone types==
===[[Cities]]===
 
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{| class="wikitable sortable"
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|-
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! Name !! Region
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|-
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| [[Rural zones#Farms|Farms]] || Wilderness
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|-
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| [[Rural zones#Grass plains|Grass plains]] || Wilderness
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|-
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| Oak forest || Wilderness
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|-
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| Pines forest || Wilderness
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|-
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| [[Prison]] || Residential
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|-
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| [[Rural zones#Rocklands|Rocklands]] || Wilderness
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|-
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| [[Urban zones#Suburbs|Suburbs]] || Residential
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|-
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| Tall pines forest || Wilderness
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|-
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| [[Urban zones#Towns|Towns]] || Residential
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|}
   
===[[Farms]]===
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==See Also==
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* [[Buildings]]
   
===[[Forests]]===
 
   
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==References==
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{{Reflist}}
   
 
[[Category:Game features]]
 
[[Category:Game features]]

Latest revision as of 19:25, 4 December 2014

Zones are portions of the map created by the world generator. An area defines what objects and buildings will be generated, the zombie population density, and more. After the Build 16 update the zones will be groups by regions, allowing the world generator to group similar zones together to create a realistic world.[1] The game is set in a generic United States, and as such most areas are drawn from American geography and culture.

Mechanics[ | ]

Zones vary in shape based on voronoi regions. Each zone is about 700 x 700 meters in size.[1] Every zone has a randomly generated name. Currently the name is displayed above the compass on the top right of the screen.

List of zone types[ | ]

Name Region
Farms Wilderness
Grass plains Wilderness
Oak forest Wilderness
Pines forest Wilderness
Prison Residential
Rocklands Wilderness
Suburbs Residential
Tall pines forest Wilderness
Towns Residential

See Also[ | ]


References[ | ]

  1. 1.0 1.1 TDL Team. Development Roadmap 11 November, 2014.